Resume
Key points and shipped games. For my full CV contact me via paul[at]kaloff[dot]dev or on LinkedIn.
Education
Game Development
School for Games S4G
2015 - 2017
Learning and improving game industry specific hard and soft skills, taught by industry veterans. Shipped three student projects.
Internship
Level Designer
Taleworlds Entertainment
2017
During the ten week internship, I worked on singleplayer and mutliplayer scenes. Addtionally I was responsible for the documentation of a brand new gamemode.
JAN 2018 -
Present
Level-, Game Designer
Mount & Blade 2 Bannerlord / Taleworlds Entertainment
Ankara / Turkey
Genre: Action, RPG, Strategy
Platform: PC, Consoles
Teamsize: ~100
Management: Agile
Engine: RGL
Designing multiplayer levels for different game modes. Working with a finite pool of assets to create new and exciting environments. Collaborating with artists to create new key assets. Designing single player levels which dynamically can change atmosphere and gameplay, depending on campaign situations.
Balancing multiplayer weapons and characters, based on analytics and balancing sheets. Taking on responsibility for the combat system design while closely collaborating with animators and gameplay programmers.
OCT 2016 -
MAR 2017
Level-, Game Designer (Student)
Beat / School for Games S4G
Berlin, Germany
Genre: Rhythm, Rail-Shooter
Platform: PC
Teamsize: 6
Engine: Unreal Engine 4
Mastering the unique challenge of designing game levels out of music. Collaborating with colleagues on the design and documentation of the game mechanics. Prototyping quickly using Unreal Engines 4 Blueprints.
APR 2016 -
SEP 2016
Level Designer (Student)
Poly Bomb / School for Games S4G
Berlin, Germany
Genre: Action, Arena, Topdown
Platform: PC
Teamsize: 7
Engine: Unity
Building multiple arena levels, based around a game mechanic each. Collaborating with the game designers to utilize and showcase mechanics as most effective and simple as possible. Level Design Documentation.
SEP 2015 -
MAR 2016
Producer (Student)
Archys Adventure / School for Games S4G
Berlin, Germany
Genre: Breakout
Platform: PC
Teamsize: 6
Engine: Unity
General workflow coordination and managing the backlog + burndown chart. Discovering strengths of team members and distributing tasks accordingly. Intermediate support for programming and design tasks.
Contact
Email paul[at]kaloff[dot]dev
LinkedIn in/paul-kaloff